成为馆长后竟将上周文物当商周的拿去展览

在模拟经营类游戏领域,有一款堪称“泥石流”的存在——“双点系列”。它凭借那“专出无厘头闹剧”的恶搞精神,成功圈粉无数。玩家们在这个系列里,体验可谓丰富多样。当过“让病人笑着进ICU”的院长,也干过“学生上课学杂技”的校长,如今在《双点博物馆》中,镇县长又发出邀请:“来双点县当馆长,用不正常展品征服世界!”

有句古话叫“新官上任三把火”,可对于刚接手博物馆的玩家来说,这三把火估计都烧不起来。为啥呢?因为这座博物馆废弃已久,破败得如同“叙利亚战损废墟风”,处于“少展品、缺经费、差人员”的尴尬境地。要想让它重新焕发光彩,就得从头开始,不然一切雄心壮志都只能是空想。

所以,除了留下部分服务人员维持博物馆正常运转,玩家还得连夜组建探险队,去世界各地搜寻展品并带回。毕竟只有展品丰富了,才能吸引更多参观者,增加博物馆的各项收入。

虽说逻辑是这样,但在《双点博物馆》的世界观里,探险队的冒险简直就是当代考古迷惑行为大赏,什么奇葩事儿都可能发生。比如说,探险队常常会带回“电脑化石”“软盘化石”这类奇葩玩意儿,主打一个“万物皆可化石”,只要故事编得够精彩,上周的U盘都能当成商周时期的展品展览!

当然,仅靠收门票钱盈利,显然不足以维持博物馆的日常维护费用,更负担不起探险队员那庞大的开支。所以,身为馆长的我们得想办法“开源节流”:一方面优化博物馆的运转流程,让它更具科技感和现代化;另一方面拓展一些“新的”收入渠道。毕竟在双点县,馆长开发木乃伊自拍(AI换脸版)等“一条龙宰客套餐”,说不定还挺合理。

游戏专门设置了“房间”设定,供玩家施展管理才能。比如建设一个纪念品商店,让游客们“V我50”。反正展品不够,脑洞来凑,游客交了门票钱也退不了。想退钱?不存在的!门票里可含着智商税呢!

玩家能利用“房间”设定,组建市场部门、纪念品商店、餐厅、厕所等区域。在满足游客参观需求的同时,开展各种营销活动招揽游客,还能设立监控室,防止小偷小摸等犯罪行为给博物馆造成损失……

由此可见,这是一款经营与探索并重的游戏。而开发者双点工作室的创新不止于此,他们颇具创意地将传统经营玩法与鬼屋等元素相结合。比如收集回来的遭受诅咒的闹鬼物件,除了能起到装饰作用,还可能上演吸血鬼半夜蹦迪、恐龙化石在线唱RAP等“闹鬼节目”。

除此之外,展品之间还能相互影响,所以安抚、处理这些“器灵”的情绪,也成了馆长的重要任务,就盼着它们能给个五星好评,别去骚扰其他游客。

说到底,《双点博物馆》就是一款“正经人谁按常理出牌”的游戏。在这个人人都追求新变化的时代,很需要《双点医院》《双点学校》以及如今的《双点博物馆》这类“神经质”游戏。展品是编的,经费是想办法弄来的,但快乐是实实在在的。就像“发疯文学”用“想到啥说啥”的文字强烈输出情绪一样,《双点博物馆》不拘泥于传统模拟经营类作品的条条框框,跳出了现实常理和逻辑,用“发疯文学”式的脑洞,把打工人996的怨气,统统转化为“馆长の逆袭”。毕竟,谁不想在游戏里合法地胡来呢?正因如此,这款游戏为当下人们繁忙又焦虑的生活送上了一剂胡闹得恰到好处的解药。

《双点博物馆》将于3月5号发售,目前预售已经开启。如果你是模拟经营类游戏的爱好者,那它绝对是不容错过的佳作,点击下方链接就能快速将其加入愿望单。

一键添加Steam愿望单

(文中图片链接因无法直接展示效果,仅保留原文形式。)

锚点111

As a rather unique existence in the simulation business games, the “Two Point series” has attracted a large number of fans with its spoof spirit of “always coming up with nonsense farces”. Players have been the hospital directors who make patients laugh while entering the ICU, and the school principals who let students learn acrobatics during classes. Now, the town mayor has revealed another role: “Come to Two Point County to be the museum curator and conquer the world with abnormal exhibits!”

There is an old saying that “a new official always makes a splash with three major actions”. However, for players who have just taken office as the museum curator, these three actions might not even get started. The reason is simple. This museum has been abandoned for a long time and is as dilapidated as a “Syrian war-torn ruins style”, being in an embarrassing situation of “lacking exhibits, funds, and staff”. To rejuvenate it, one has to start from scratch, otherwise all ambitious plans are just empty talks.

Therefore, besides retaining some service staff to maintain the normal operation of the museum, players have to quickly form an exploration team to search for exhibits around the world and bring them back. After all, only by increasing the richness of the museum’s exhibits can more visitors be attracted and various revenues of the museum be increased.

The logic is like this, but in the world view of “Two Point Museum”, the adventures of the exploration team can be regarded as a grand show of contemporary archaeological confusing behaviors, and all kinds of strange things are likely to happen. For example, the exploration team often brings back some strange things like “computer fossils” and “floppy disk fossils”, with the main idea being that “everything can become a fossil”. As long as the story is well told, last week’s USB flash drive can be exhibited as if it were from the Shang or Zhou dynasties!

Of course, relying solely on ticket sales to make a profit is obviously not enough to cover the daily maintenance costs of the museum and the huge expenses of the exploration team members. So, as the museum curator, we have to try every means to… well, not really deceive, but rather “increase income and cut expenses”: on the one hand, optimize the operation process of the entire museum to make it more technological and modern; on the other hand, explore some “new” revenue channels. After all, in Two Point County, it might be quite reasonable for the curator to directly develop “one-stop rip-off packages” like mummy selfies (AI face-swapped version) and so on.

Therefore, the game specifically provides a “room” setting to allow players to demonstrate their management talents. For example, we can build a souvenir shop for tourists to “transfer 50 yuan to me”. Anyway, when the exhibits are not enough, we can make up for it with creativity. Since the ticket money has been paid, it can’t be refunded. Want a refund? It doesn’t exist! The ticket already includes the IQ tax!

Players can use the “room” setting to form areas such as a marketing department, a souvenir shop, a restaurant, and a toilet. Besides meeting the visiting needs of tourists, various marketing activities can be carried out to attract more tourists. Moreover, a monitoring room can be set up to prevent losses caused by theft and other criminal behaviors to the museum…

So, we can easily see that this is a game that emphasizes both operation and exploration. However, what the developer Two Point Studios has done goes beyond that. They have quite innovatively combined traditional operation gameplay with elements such as haunted houses. For example, the haunted objects collected that have been cursed, besides being able to serve their previous decorative functions, may also perform “haunted shows” like vampires dancing at midnight and dinosaur fossils rapping online.

In addition, the exhibits can also interact with each other. Therefore, appeasing and dealing with the emotions of these “artifact spirits” has also become an important task for the curator, hoping that they can give a five-star review and not harass other visitors.

Ultimately, “Two Point Museum” is a game where “normal people don’t play by the rules”. It has to be admitted that in this era when everyone is seeking novelty and change, games like “Two Point Hospital”, “Two Point School”, and now “Two Point Museum” are much needed. The exhibits are fabricated, the funds are obtained through various means, but the happiness is real. Just like “crazy literature” strongly expresses emotions with the words “saying whatever comes to mind”, “Two Point Museum” is not restricted by the rules and regulations of traditional simulation business works. It breaks away from reality and logic, using the “crazy literature” style of imagination to transform the resentment of 996 workers into the “comeback of the curator”. After all, who doesn’t want to act recklessly legally in the game? Exactly because of this, the game offers a perfectly timed antidote to the busy and anxious lives of people today.

“Two Point Museum” will be released on March 5th, and the pre-sale has already started. If you are a fan of simulation business games, it will be a masterpiece that you definitely shouldn’t miss. Click on the link below to quickly add it to your wishlist.

One-click add to Steam wishlist

THE END
喜欢就支持一下吧
点赞87 分享